I am a Los Angeles based pre-vis animator/generalist working on architecture focused projects for the past 6 years. I work primarily in Maya, Photoshop, Zbrush, and AfterEffects. Recently, I have added MotionBuilder and Nuke into the mix. In my spare time I work as a concept artist. I worked on visual development and post production for a couple of short films.
My art career began ever since I could hold a pencil. For years, I drew sharks and cars on everything I could get my hands on. I loved sketching these things, but more than that I loved inventing with my sketches.
My first real art class was in high school, designing products with entertainment focus at the Pasadena Art Center College of Design. I spent my spare time, outside of my studies, designing James Bond gadgets, Star Wars robots, and other cool things for this design class. However, I never saw art as more than a fun hobby. Instead, I went to the University of California San Diego to study computer science. It was here that I realized I had a knack for problem solving. I created simple programs and experimented with different code, ultimately discovering that there were always multiple solutions to a problem. I enjoyed this aspect of comp/sci and pushing myself to think outside the box. In the end, the result was never as exciting as the final finished painting of a project or a polished mini scale prototype of a design. After 2 years of comp/sci, I decided Pasadena Art Center College of Design was definitely for me and that I would turn my hobby into my career.
I graduated Art Center with a B.S. in Product Design with emphasis on Entertainment. I saw the value in the design process of industrial design and wanted to use that in my pursuit of an entertainment career. I landed a few cool freelance industrial design jobs, then got my first full-time gig as a 3D animator at an architecture firm. It was here that I had the opportunity to grow in more ways than I could imagine. I had no idea I’d be working this job for 5+ years, ultimately becoming Senior CG generalist/3D animator. Character rigging, UV texturing, and compositing all became part of my arsenal of skills over the years.
As someone who comes from multiple disciplines I have a lot of respect for all aspects of design. I look forward to any design/animation challenges that I can possibly get my hands on.