Visual Story Telling, 3D Animation, 3D Modelling, Texturing, Sculpting, Compositing
Character Rigging, Environment Design, Digital Painting, Sketching
Maya, MotionBuilder, Photoshop, Zbrush/Mudbox, AfterEffects, Nuke, RealFlow
Enclos Corp Advanced Technology Studio; Los Angeles, California. 2009-Present
Senior Visualization Designer (Senior CG Generalist/3D Animator)
Lead the development of visual communication for advanced building techniques with 3D animation. Pre-visualize scenes based on installation narratives, elevation/plan drawings, and means and methods sketches.
-Lead the visualization narratives for many multi-million dollar awarded jobs:
-Amazon Rufus Spheres, Seattle WA
-San Francisco MOMA, San Francisco CA
-Fulton St Transit Center, New York NY
-Music City Center, Nashville TN
-World Trade Center Transit Hub, New York NY
-Built the main library of rigged assets, materials, and textures for the visualization design team.
-Created the visual CG library and trained all studio engineers to produce consistent high quality renders using V-ray.
-Introduced the studio to new visual techniques using particle dynamics, ndynamics, and digital sculpting.
-Optimized the animation pipeline to obtain fast, but high quality renders.
Crewe Films; Los Angeles. 2014
Une Liberation - Produced matte painting for the film’s introductory scene.
Crewe Films; Los Angeles. 2013
Building Time - Designed the major sets and props for the film.
Hewlett Packard; Cupertino, California. Summer 2008
Industrial Design Intern (Innovation Programs Office + Gaming)
Designed pre-Ipad touch screen tablet focused on connectivity and mobility.
M-Audio; Irwindale, California. Fall 2007
Industrial Design Intern
Reimagined the aesthetics for the Axiom keyboard controller and Carbon series studio monitors.
Art Center College of Design; Pasadena, California. 2005-2009
B.S. Product Design / Entertainment Major.
University of California San Diego; La Jolla, California. 2003-2005
Computer Science / Visual Arts Major.