This was visual development for a game concept based on the Uncharted series. The inspiration comes from the world's largest cave Hang Son Doong.
The goal of these designs was to create environments that show game pathing in level design. The cave composition was purposely designed to show one way in and one way out, while the plan view communicates a more elaborate path. This allows for a more interesting level design, as the escape route is initially hidden from the player.